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Making a part move at its lookVector based on the game.Workspace.DistributedGameTime

3.3K views 3 replies 3 participants last post by  WizardOfHills  
#1 ·
Is there any way to make a part move based on the game time? This method worked perfectly for me. Unfortunately, for laggy devices, the part movement speed goes offsync from the game time itself:

part.CFrame = part.CFrame + part.CFrame.lookVector * movement

So, I tried this to make the part move synced with the time:

part.Position = Vector3.new(game.Workspace.DistributedGameTime * movement, 0.0, 0.0)

But, I can't managed to get it worked on all directions, even I did it, but it is very odd, because the part supposed to move based on the Orientation as well. Is there any methods to do this?