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How to save data not in leaderstats?

1.9K views 6 replies 2 participants last post by  firestar246  
#1 ·
So is there a good tutorial I can watch/read on how to save data for players? I got this script from the workshop that saves values in the leaderstats but I don't really understand how it all works so I can't modify it to save values not in leaderstats, such as stuff bought in a shop, inventory items, etc.

Thanks in advance!
 
#3 ·
Not sure what you mean by "change where the leaderstats is in the script to the folder". Not sure what you mean there.

I have a script in the workplace that creates all the variables in either the player or leaderstats, which is in player.

The code I use to save the variables is the following (I have this script placed in the workspace):

game.Players.PlayerRemoving:connect(function(p)
if p:findFirstChild("leaderstats") then
p:SaveInstance("SavedStatPNum"..tostring(game.PlaceId),p.leaderstats)
end
end)
game.Players.PlayerAdded:connect(function(p)
for k = 1, 60, 0.03 do
wait()
if p:findFirstChild("leaderstats") and p.DataReady then break end
end
local Loaded = nil
if p:findFirstChild("leaderstats") and pcall(function() Loaded = p:LoadInstance("SavedStatPNum"..tostring(game.PlaceId)) end) then
for j, v in pairs(Loaded:GetChildren()) do
pcall(function() p.leaderstats[v.Name].Value = v.Value end)
end
end
end)

It only saves the values in leaderstats, not the values in the player itself.