pls help me
local replicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local RS = game:GetService("RunService")
local overheadGui = replicatedStorage:WaitForChild("overheadGui")
Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
local guiClone = overheadGui:Clone()
character:WaitForChild("Humanoid").DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None
guiClone.Parent = character:WaitForChild("Head")
local playerName = guiClone:WaitForChild("playerName")
playerName.Text = player.Name
local grad = Instance.new("UIGradient")
grad.Parent = playerName
local counter = 0
local w = math.pi / 6
local CS = {}
local num = 15
local frames = 0
local count = 0
local cskCache = {}
while true do
for i = 0, num do
local c = Color3.fromRGB(127 * math.sin(w*i + counter) + 128, 127 * math.sin(w*i + 2 * math.pi/3 + counter) + 128, 127*math.sin(w*i + 4*math.pi/3 + counter)+ 128)
table.insert(CS, i+1, ColorSequenceKeypoint.new(i/num, c))
end
local newCS = ColorSequence.new(CS)
if #cskCache > 0 then
if newCS == cskCache[1] then
CS = {}
break
end
end
table.insert(cskCache, newCS)
CS = {}
counter = counter + math.pi/40
if (counter >= math.pi * 2) then counter = 0 end
end
local finalCacheCt = #cskCache
local rotation = 1
RS.Heartbeat:Connect(function()
if math.fmod(frames, 2) == 0 then
grad.Color = cskCache[rotation]
if rotation >= #cskCache then rotation = 0 end
rotation = rotation + 1
end
if frames >= 1000 then frames = 0 end
frames = frames + 1
end)
end)
end)
local replicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local RS = game:GetService("RunService")
local overheadGui = replicatedStorage:WaitForChild("overheadGui")
local ownerId = 604313811 -- playerId, change this to your owner's playerId
local function giveRainbowOverhead(player,character)
local guiClone = overheadGui:Clone()
character:WaitForChild("Humanoid").DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None
guiClone.Parent = character:WaitForChild("Head")
local playerName = guiClone:WaitForChild("playerName")
playerName.Text = player.Name
local grad = Instance.new("UIGradient")
grad.Parent = playerName
local counter = 0
local w = math.pi / 6
local CS = {}
local num = 15
local frames = 0
local count = 0
local cskCache = {}
while true do
for i = 0, num do
local c = Color3.fromRGB(127 * math.sin(w*i + counter) + 128, 127 * math.sin(w*i + 2 * math.pi/3 + counter) + 128, 127*math.sin(w*i + 4*math.pi/3 + counter)+ 128)
table.insert(CS, i+1, ColorSequenceKeypoint.new(i/num, c))
end
local newCS = ColorSequence.new(CS)
if #cskCache > 0 then
if newCS == cskCache[1] then
CS = {}
break
end
end
table.insert(cskCache, newCS)
CS = {}
counter = counter + math.pi/40
if (counter >= math.pi * 2) then counter = 0 end
end
local finalCacheCt = #cskCache
local rotation = 1
RS.Heartbeat:Connect(function()
if math.fmod(frames, 2) == 0 then
grad.Color = cskCache[rotation]
if rotation >= #cskCache then rotation = 0 end
rotation = rotation + 1
end
if frames >= 1000 then frames = 0 end
frames = frames + 1
end)
end
Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
task.wait(2)
if player.UserId == ownerId then
giveRainbowOverhead(player,character)
else
-- do nothing
end
end)
end)
it worked. thx bro.Do a check to see if player's UserId is the owner's Id.
If you don't know your userID, look at the url of your profile page in Roblox.Code:local replicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local RS = game:GetService("RunService") local overheadGui = replicatedStorage:WaitForChild("overheadGui") local ownerId = 604313811 -- playerId, change this to your owner's playerId local function giveRainbowOverhead(player,character) local guiClone = overheadGui:Clone() character:WaitForChild("Humanoid").DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None guiClone.Parent = character:WaitForChild("Head") local playerName = guiClone:WaitForChild("playerName") playerName.Text = player.Name local grad = Instance.new("UIGradient") grad.Parent = playerName local counter = 0 local w = math.pi / 6 local CS = {} local num = 15 local frames = 0 local count = 0 local cskCache = {} while true do for i = 0, num do local c = Color3.fromRGB(127 * math.sin(w*i + counter) + 128, 127 * math.sin(w*i + 2 * math.pi/3 + counter) + 128, 127*math.sin(w*i + 4*math.pi/3 + counter)+ 128) table.insert(CS, i+1, ColorSequenceKeypoint.new(i/num, c)) end local newCS = ColorSequence.new(CS) if #cskCache > 0 then if newCS == cskCache[1] then CS = {} break end end table.insert(cskCache, newCS) CS = {} counter = counter + math.pi/40 if (counter >= math.pi * 2) then counter = 0 end end local finalCacheCt = #cskCache local rotation = 1 RS.Heartbeat:Connect(function() if math.fmod(frames, 2) == 0 then grad.Color = cskCache[rotation] if rotation >= #cskCache then rotation = 0 end rotation = rotation + 1 end if frames >= 1000 then frames = 0 end frames = frames + 1 end) end Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) task.wait(2) if player.UserId == ownerId then giveRainbowOverhead(player,character) else -- do nothing end end) end)
View attachment 70857
Yes, I'm a developer. Roblox Luau is as easy as straightforward reading for me. For example,it worked. thx bro.
are you a dev? xd
how do you learn lua?
If ThisThing equals ThatThing then do ThisAction else DoThisInstead TheEnd.
I am just into computer languages since middle school. When I build my first game in Roblox Studio, I looked up scripts to do actions that I wanted. Many codes are repetitive and it helps me remember them easily.for me it is difficult because I know few words in English. I'm from BrazilYes, I'm a developer. Roblox Luau is as easy as straightforward reading for me. For example,If ThisThing equals ThatThing then do ThisAction else DoThisInstead TheEnd.
I am just into computer languages since middle school. When I build my first game in Roblox Studio, I looked up scripts to do actions that I wanted. Many codes are repetitive and it helps me remember them easily.
html is easy for me because I can memorize the codes. other programming languages are more difficultfor me it is difficult because I know few words in English. I'm from Brazil
Same concept. You open a code and you close that code.html is easy for me because I can memorize the codes. other programming languages are more difficult
html is cool. but to earn money as a programmer it would be good for me to learn C++, C# and/or other programming languages.Same concept. You open a code and you close that code.
[Open] ... [Close], [Start] ... [End], <html> <body> ... </body> </html>, function variable() ... end.
I used to have my own personal website back when Geocities and MySpace were still popular and I did a lot of experiments with HTML.