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Discussion Starter · #1 ·
Basically just want all others to be false and the one designated to be true.
Code:
script.Parent.MouseButton1Click:Connect(function()
    
    game.Workspace.GlobalVariables.Emotes.a1.Enabled = true
    game.Workspace.GlobalVariables.Emotes.a2.Enabled = false
    game.Workspace.GlobalVariables.Emotes.a3.Enabled = false
    game.Workspace.GlobalVariables.Emotes.a4.Enabled = false
    game.Workspace.GlobalVariables.Emotes.a5.Enabled = false
    game.Workspace.GlobalVariables.Emotes.a6.Enabled = false
    game.Workspace.GlobalVariables.Emotes.a7.Enabled = false
    game.Workspace.GlobalVariables.Emotes.a8.Enabled = false
    game.Workspace.GlobalVariables.Emotes.a9.Enabled = false
    game.Workspace.GlobalVariables.Emotes.a10.Enabled = false
    game.Workspace.GlobalVariables.Emotes.a11.Enabled = false
    game.Workspace.GlobalVariables.Emotes.a12.Enabled = false
    game.Workspace.GlobalVariables.Emotes.a13.Enabled = false
    game.Workspace.GlobalVariables.Emotes.None.Enabled = false
end)
 
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