This is what I got so far:
(Everything works fine except the other players cant see what you are drawing)
-- Toggle : [=] (enable / disable drawing)
-- Undo : [Z] (remove last drawn line in canvas)
-- Draw : [Left Click] (draw)
-- Clear : [F] (clear canvas)
-- Rainbow : [R] (toggle rainbow color drawings)
-- Neon Glow : [X] (toggle glowing drawings)
-- Other in GUI
-- Toxicity : [Q] (toggle toxicity aka kills people)
local plr = game:GetService("Players").LocalPlayer
char = plr.Character
mouse = plr:GetMouse()
function tween(object,style,direction,t,goal)
local tweenservice = game:GetService("TweenService")
local tweenInfo = TweenInfo.new(t,Enum.EasingStyle[style],Enum.EasingDirection[direction])
local tween = tweenservice:Create(object,tweenInfo,goal)
tween

lay()
return tween
end
enabled = true
local pgui = game.Players.LocalPlayer:WaitForChild("PlayerGui")
GUI = Instance.new("ScreenGui")
GUI.ResetOnSpawn = true
Frame1 = Instance.new("Frame")
TextLabel2 = Instance.new("TextLabel")
Frame3 = Instance.new("Frame")
Frame4 = Instance.new("Frame")
Frame5 = Instance.new("Frame")
Frame6 = Instance.new("Frame")
TextLabel7 = Instance.new("TextLabel")
TextLabel8 = Instance.new("TextLabel")
TextLabel9 = Instance.new("TextLabel")
TextLabel10 = Instance.new("TextLabel")
Frame11 = Instance.new("Frame")
Frame12 = Instance.new("Frame")
Frame13 = Instance.new("Frame")
Frame14 = Instance.new("Frame")
Frame15 = Instance.new("Frame")
Frame16 = Instance.new("Frame")
ImageButton17 = Instance.new("ImageButton")
TextLabel18 = Instance.new("TextLabel")
ImageButton19 = Instance.new("ImageButton")
LocalScript20 = Instance.new("LocalScript")
Color3Value21 = Instance.new("Color3Value")
TextLabel22 = Instance.new("TextLabel")
TextLabel23 = Instance.new("TextLabel")
TextLabel24 = Instance.new("TextLabel")
TextLabel25 = Instance.new("TextLabel")
GUI.Parent = pgui
Frame1.Name = "Settings"
Frame1.Parent = GUI
Frame1.Transparency = 0.8000000119209
Frame1.Size = UDim2.new(0, 191, 0, 130)
Frame1.Position = UDim2.new(0, 266, 0, 130)
Frame1.Active = true
Frame1.BackgroundColor3 = Color3.new()
Frame1.BackgroundTransparency = 0
Frame1.BorderColor3 = Color3.new(1, 1, 1)
Frame1.BorderSizePixel = 0
Frame1.Draggable = true
TextLabel2.Parent = Frame1
TextLabel2.Size = UDim2.new(0, 191, 0, 15)
TextLabel2.Text = "Start Painting!"
TextLabel2.Position = UDim2.new(0, 0, 0, 5)
TextLabel2.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel2.BackgroundTransparency = 1
TextLabel2.Font = Enum.Font.FredokaOne
TextLabel2.TextSize = 22
TextLabel2.TextColor3 = Color3.new(1, 1, 1)
TextLabel2.TextStrokeColor3 = Color3.new(1, 1, 1)
TextLabel2.TextWrapped = false
Frame3.Parent = Frame1
Frame3.Size = UDim2.new(0, 3, 1, 0)
Frame3.Position = UDim2.new(0, -3, 0, 0)
Frame3.BackgroundColor3 = Color3.new(1, 1, 1)
Frame3.BorderSizePixel = 0
Frame4.Parent = Frame1
Frame4.Size = UDim2.new(0, 3, 1, 0)
Frame4.Position = UDim2.new(1, 0, 0, 0)
Frame4.BackgroundColor3 = Color3.new(1, 1, 1)
Frame4.BorderSizePixel = 0
Frame5.Parent = Frame1
Frame5.Size = UDim2.new(1, 0, 0, 3)
Frame5.Position = UDim2.new(0, 0, 0, -3)
Frame5.BackgroundColor3 = Color3.new(1, 1, 1)
Frame5.BorderSizePixel = 0
Frame6.Parent = Frame1
Frame6.Size = UDim2.new(1, 0, 0, 3)
Frame6.Position = UDim2.new(0, 0, 1, 0)
Frame6.BackgroundColor3 = Color3.new(1, 1, 1)
Frame6.BorderSizePixel = 0
TextLabel7.Parent = Frame1
TextLabel7.Size = UDim2.new(0, 95, 0, 25)
TextLabel7.Text = "Thickness (m/n)"
TextLabel7.Position = UDim2.new(0, 5, 0, 25)
TextLabel7.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel7.BackgroundTransparency = 1
TextLabel7.Font = Enum.Font.FredokaOne
TextLabel7.TextSize = 20
TextLabel7.TextColor3 = Color3.new(1, 1, 1)
TextLabel7.TextStrokeColor3 = Color3.new(1, 1, 1)
TextLabel7.TextXAlignment = Enum.TextXAlignment.Left
TextLabel8.Parent = Frame1
TextLabel8.Size = UDim2.new(0, 95, 0, 25)
TextLabel8.Text = "Can Collide (c)"
TextLabel8.Position = UDim2.new(0, 5, 0, 50)
TextLabel8.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel8.BackgroundTransparency = 1
TextLabel8.Font = Enum.Font.FredokaOne
TextLabel8.TextSize = 20
TextLabel8.TextColor3 = Color3.new(1, 1, 1)
TextLabel8.TextStrokeColor3 = Color3.new(1, 1, 1)
TextLabel8.TextXAlignment = Enum.TextXAlignment.Left
TextLabel9.Parent = Frame1
TextLabel9.Size = UDim2.new(0, 95, 0, 25)
TextLabel9.Text = "Opacity (b/v)"
TextLabel9.Position = UDim2.new(0, 5, 0, 75)
TextLabel9.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel9.BackgroundTransparency = 1
TextLabel9.Font = Enum.Font.FredokaOne
TextLabel9.TextSize = 20
TextLabel9.TextColor3 = Color3.new(1, 1, 1)
TextLabel9.TextStrokeColor3 = Color3.new(1, 1, 1)
TextLabel9.TextXAlignment = Enum.TextXAlignment.Left
TextLabel10.Parent = Frame1
TextLabel10.Size = UDim2.new(0, 95, 0, 25)
TextLabel10.Text = "Color (r)"
TextLabel10.Position = UDim2.new(0, 5, 0, 100)
TextLabel10.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel10.BackgroundTransparency = 1
TextLabel10.Font = Enum.Font.FredokaOne
TextLabel10.TextSize = 20
TextLabel10.TextColor3 = Color3.new(1, 1, 1)
TextLabel10.TextStrokeColor3 = Color3.new(1, 1, 1)
TextLabel10.TextXAlignment = Enum.TextXAlignment.Left
Frame11.Name = "Color"
Frame11.Parent = Frame1
Frame11.Transparency = 0.80000001192093
Frame11.Size = UDim2.new(0, 121, 0, 115)
Frame11.Position = UDim2.new(0, 201, 0, 15)
Frame11.BackgroundColor3 = Color3.new(0.0470588, 0.0509804, 0.0588235)
Frame11.BackgroundTransparency = 0.80000001192093
Frame11.BorderColor3 = Color3.new(1, 1, 1)
Frame11.BorderSizePixel = 0
Frame11.Draggable = true
Frame12.Parent = Frame11
Frame12.Size = UDim2.new(0, 3, 1, 0)
Frame12.Position = UDim2.new(1, 0, 0, 0)
Frame12.BackgroundColor3 = Color3.new(1, 1, 1)
Frame12.BorderSizePixel = 0
Frame13.Parent = Frame11
Frame13.Size = UDim2.new(1, 0, 0, 3)
Frame13.Position = UDim2.new(0, 0, 0, -3)
Frame13.BackgroundColor3 = Color3.new(1, 1, 1)
Frame13.BorderSizePixel = 0
Frame14.Parent = Frame11
Frame14.Size = UDim2.new(1, 0, 0, 3)
Frame14.Position = UDim2.new(0, 0, 1, 0)
Frame14.BackgroundColor3 = Color3.new(1, 1, 1)
Frame14.BorderSizePixel = 0
Frame15.Parent = Frame11
Frame15.Size = UDim2.new(0, 3, 1, 0)
Frame15.Position = UDim2.new(0, -3, 0, 0)
Frame15.BackgroundColor3 = Color3.new(1, 1, 1)
Frame15.BorderSizePixel = 0
Frame16.Name = "Picker"
Frame16.Parent = Frame11
Frame16.Transparency = 1
Frame16.Size = UDim2.new(0, 286, 0, 255)
Frame16.Position = UDim2.new(0, -372, 0, -55)
Frame16.BackgroundColor3 = Color3.new(0.498039, 0.247059, 0.247059)
Frame16.BackgroundTransparency = 1
Frame16.BorderColor3 = Color3.new(0, 0, 0)
ImageButton17.Name = "SV"
ImageButton17.Parent = Frame16
ImageButton17.Size = UDim2.new(0, 101, 0, 105)
ImageButton17.Position = UDim2.new(0, 377, 0, 60)
ImageButton17.BackgroundColor3 = Color3.new(1, 0, 0)
ImageButton17.BorderColor3 = Color3.new(0, 0, 0)
ImageButton17.BorderSizePixel = 0
ImageButton17.AutoButtonColor = false
ImageButton17.Image = "
http://www.roblox.com/asset/?id=42462986"
TextLabel18.Name = "Locator"
TextLabel18.Parent = ImageButton17
TextLabel18.Text = "o"
TextLabel18.Position = UDim2.new(0.5, 0, 0.5, 0)
TextLabel18.BorderColor3 = Color3.new(0, 0, 0)
TextLabel18.FontSize = Enum.FontSize.Size12
TextLabel18.TextColor3 = Color3.new(1, 1, 1)
ImageButton19.Name = "H"
ImageButton19.Parent = Frame16
ImageButton19.Size = UDim2.new(0, 10, 0, 105)
ImageButton19.Position = UDim2.new(0, 477, 0, 60)
ImageButton19.BorderColor3 = Color3.new(0, 0, 0)
ImageButton19.BorderSizePixel = 0
ImageButton19.AutoButtonColor = false
ImageButton19.Image = "
http://www.roblox.com/asset/?id=42463044"
LocalScript20.Parent = Frame16
Color3Value21.Name = "Col"
Color3Value21.Parent = Frame11
TextLabel22.Name = "ColorT"
TextLabel22.Parent = Frame1
TextLabel22.Size = UDim2.new(0, 65, 0, 25)
TextLabel22.Text = "0, 0, 0"
TextLabel22.Position = UDim2.new(0, 126, 0, 100)
TextLabel22.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel22.BackgroundTransparency = 1
TextLabel22.Font = Enum.Font.FredokaOne
TextLabel22.TextSize = 20
TextLabel22.TextColor3 = Color3.new(1, 1, 1)
TextLabel22.TextScaled = true
TextLabel22.TextStrokeColor3 = Color3.new(1, 1, 1)
TextLabel22.TextWrapped = true
TextLabel23.Name = "Transparent"
TextLabel23.Parent = Frame1
TextLabel23.Size = UDim2.new(0, 25, 0, 25)
TextLabel23.Text = "0"
TextLabel23.Position = UDim2.new(0, 146, 0, 75)
TextLabel23.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel23.BackgroundTransparency = 1
TextLabel23.Font = Enum.Font.FredokaOne
TextLabel23.TextSize = 20
TextLabel23.TextColor3 = Color3.new(1, 1, 1)
TextLabel23.TextStrokeColor3 = Color3.new(1, 1, 1)
TextLabel23.TextWrapped = true
TextLabel24.Name = "CanCollide"
TextLabel24.Parent = Frame1
TextLabel24.Size = UDim2.new(0, 55, 0, 25)
TextLabel24.Text = "false"
TextLabel24.Position = UDim2.new(0, 131, 0, 50)
TextLabel24.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel24.BackgroundTransparency = 1
TextLabel24.Font = Enum.Font.FredokaOne
TextLabel24.TextSize = 20
TextLabel24.TextColor3 = Color3.new(1, 1, 1)
TextLabel24.TextStrokeColor3 = Color3.new(1, 1, 1)
TextLabel24.TextWrapped = true
TextLabel25.Name = "Thickness"
TextLabel25.Parent = Frame1
TextLabel25.Size = UDim2.new(0, 25, 0, 25)
TextLabel25.Text = "1"
TextLabel25.Position = UDim2.new(0, 146, 0, 25)
TextLabel25.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel25.BackgroundTransparency = 1
TextLabel25.Font = Enum.Font.FredokaOne
TextLabel25.TextSize = 20
TextLabel25.TextColor3 = Color3.new(1, 1, 1)
TextLabel25.TextStrokeColor3 = Color3.new(1, 1, 1)
TextLabel25.TextWrapped = true
presets = GUI.Settings
colors = presets.Color
function round(num, numDecimalPlaces)
local mult = 10^(numDecimalPlaces or 0)
return tostring(math.floor(num * mult + 0.5) / mult)
end
spawn(function()
local frame = colors.Picker
local sv = frame.SV
local h = frame.H
local locator = sv.Locator
local hue = 0
local saturation = 0.5
local value = 0.5
local changingHue = false
local changingSv = false
function getRGBfromHue()
local r,g,b = 0,0,0
if hue>=120 and hue<=240 then r = 0
elseif hue>=300 or hue<=60 then r = 1
elseif hue>60 and hue<120 then r = 1-(hue-60)/60
elseif hue>240 and hue<300 then r = (hue-240)/60
end
if hue>=240 and hue<=360 then g = 0
elseif hue>=60 and hue<=180 then g = 1
elseif hue>180 and hue<240 then g = 1-(hue-180)/60
elseif hue<60 then g = hue/60
end
if hue<=120 then b = 0
elseif hue>=180 and hue<=300 then b = 1
elseif hue>120 and hue<180 then b = (hue-120)/60
elseif hue>300 and hue<360 then b = 1-(hue-300)/60
end
return r,g,b
end
function changeHue(x,y)
if not changingHue then return end
hue = 360*(1-(y-h.AbsolutePosition.y)/h.AbsoluteSize.y)+85
local r,g,b = getRGBfromHue()
sv.BackgroundColor3 = Color3.new(r,g,b)
toRGB()
end
function changeSv(x,y)
if not changingSv then return end
local x,y = x-sv.AbsolutePosition.x,y-sv.AbsolutePosition.y-35
locator.Position = UDim2.new(0,x,0,y)
if y>=(sv.AbsoluteSize.y)/2 then locator.TextColor3 = Color3.new(1,1,1) else locator.TextColor3 = Color3.new(0,0,0) end
saturation,value = 1-(x/sv.AbsoluteSize.x), 1-(y/sv.AbsoluteSize.y)
toRGB()
end
function toRGB()
local r,g,b = getRGBfromHue()
local max = math.max(r,g,b)
r,g,b = value*(r+saturation*(max-r)),value*(g+saturation*(max-g)),value*(b+saturation*(max-b))
colors.Col.Value = Color3.new(r,g,b)
end
h.MouseButton1Down:connect(function(x,y) changingHue = true changeHue(x,y) end)
h.MouseButton1Up:connect(function() changingHue = false end)
h.MouseMoved:connect(changeHue)
sv.MouseButton1Down:connect(function(x,y) changingSv = true changeSv(x,y) end)
sv.MouseButton1Up:connect(function() changingSv = false end)
sv.MouseMoved:connect(changeSv)
end)
spawn(function()
while wait() do
if transparency < 0 then transparency = 0 end
if transparency > 1 then transparency = 0 end
color = colors.Col.Value
local c = color
if c.r < 0 then
c = Color3.new(0,c.g,c.b)
end
if c.g < 0 then
c = Color3.new(c.r,0,c.b)
end
if c.b < 0 then
c = Color3.new(c.r,c.g,0)
end
if c.r > 1 then
c = Color3.new(1,c.g,c.b)
end
if c.g > 1 then
c = Color3.new(c.r,1,c.b)
end
if c.b > 1 then
c = Color3.new(c.r,c.g,1)
end
color = c
colors.Col.Value = c
presets.ColorT.Text = round(color.r,1)..", "..round(color.g,1)..", "..round(color.b,1)
presets.Transparent.Text = tostring(transparency)
local th = tostring(thickness)
if thickness < 0.15 then
th = '0.1'
end
presets.Thickness.Text = tostring(th)
presets.CanCollide.Text = tostring(canCollide)
end
end)
local UIS = game:GetService("UserInputService")
UIS.InputEnded:connect(function(k,g)
if k.KeyCode == Enum.KeyCode.Equals and not g then
enabled = not enabled
end
end)
drawings = Instance.new("Model",workspace)
drawings.Name = "Drawings"
lastd = nil
spawn(function()
while wait() do
mouse = plr:GetMouse()
if drawings == nil then
drawings = Instance.new("Model",workspace)
drawings.Name = "Drawings"
end
if drawings.Parent ~= workspace then
drawings.Parent = workspace
end
end
end)
canCollide = false
canStack = false
thickness = 0.2
color = Color3.new(1,0,0)
transparency = 0
interval = 0.1
rainbow = false
lastm = nil
drawing = false
neon = false
local zDown = false
mdown = false
ndown = false
bdown = false
vdown = false
spawn(function()
while wait() do
if ndown == true then
if not (thickness < 0.2) then
thickness = thickness - 0.2
end
end
if mdown == true then
if (thickness < 20) then
thickness = thickness + 0.2
end
end
if bdown == true then
if (transparency < 0.9) then
transparency = transparency + 0.1
wait(0.1)
end
end
if vdown == true then
if (transparency > 0) then
transparency = transparency - 0.1
end
if string.sub(tostring(transparency),1,3) == "2.7" then transparency = 0 end
wait(0.1)
end
end
end)
killer = false
mouse.KeyDown:connect(function(k)
if enabled == false then return end
local key = k:lower()
if key == "m" then
mdown = true
end
if key == "q" then
killer = not killer
end
if key == "n" then
ndown = true
end
if key == "x" then
neon = not neon
end
if key == "b" then
bdown = true
end
if key == "v" then
vdown = true
end
if key == "z" then
zDown = true
local draw = drawings[#drawings:GetChildren()]
if not draw then return end
draw

estroy()
end
if key == "f" then
drawings:ClearAllChildren()
end
if key == "r" then
rainbow = not rainbow
end
if key == "c" then
canCollide = not canCollide
end
end)
mouse.KeyUp:connect(function(k)
local key = k:lower()
if key == "m" then
mdown = false
end
if key == "n" then
ndown = false
end
if key == "b" then
bdown = false
end
if key == "v" then
vdown = false
end
if key == "z" then
zDown = false
end
end)
local uis = game:GetService("UserInputService")
uis.InputBegan:connect(function(k,g)
if g then return end
if k.UserInputType == Enum.UserInputType.MouseButton1 then
drawing = true
end
end)
uis.InputEnded:connect(function(k,g)
if k.UserInputType == Enum.UserInputType.MouseButton1 then
drawing = false
end
end)
spawn(function()
while wait() do
if zDown == true then
local zWasUp = false
local n = 0
repeat wait() if zDown == false then zWasUp = true end n = n + 0.5 until n >= 10
if zDown == true and zWasUp == false then
repeat
game:GetService("RunService").RenderStepped:Wait()
pcall(function()
local draw = drawings[#drawings:GetChildren()]
draw

estroy()
end)
until zDown == false
end
end
end
end)
mouse.TargetFilter = drawings
ldraw = nil
game:GetService("RunService").RenderStepped:connect(function()
if drawing == false then
lastm = mouse.Hit.p
ldraw = nil
end
if drawing == true and (lastm ~= mouse.Hit.p) and enabled then
local mp = mouse.Hit.p
local mh = mouse.Hit
local mt = mouse.Target
if not ldraw then lastm = mp end
if true then
if (mp - lastm).magnitude < thickness*1.5 and ldraw then return end
local draw = Instance.new("Part",drawings)
draw.Name = #drawings:GetChildren()
draw.Anchored = true
draw.CanCollide = canCollide
if neon then
draw.Material = "Neon"
else
draw.Material = "SmoothPlastic"
end
draw.Transparency = transparency
draw.CFrame = CFrame.new((lastm + mouse.Hit.p)/2,lastm)
draw.Size = Vector3.new(0,0,(lastm - mp).magnitude)
tween(draw, "Sine", "Out", 0.1, {
Size = Vector3.new(thickness,thickness,(lastm - mp).magnitude)
})
local orr = draw.Size
if killer then
coroutine.resume(coroutine.create(function()
local oz = Vector3.new(thickness,thickness,(lastm - mp).magnitude)
while draw and draw.Parent == drawings do
local t = tween(draw, "Sine", "InOut", 0.5, {
Size = oz * 1.2 + Vector3.new(0.25,0.25,0)
})
t.Completed:Wait(0)
local t = tween(draw, "Sine", "InOut", 0.5, {
Size = oz
})
t.Completed:Wait(0)
end
end))
end
if rainbow == false then
draw.Color = color
else
local start = 0
spawn(function()
local rs = 1
while game:GetService("RunService").RenderStepped:Wait() do
game:GetService("RunService").RenderStepped:Wait()
game:GetService("RunService").RenderStepped:Wait()
if draw == nil or draw.Parent == nil then break end
rs = rs + 0.2
local r = (math.sin(start/2)/2)+0.5
local g = (math.sin(start)/2)+0.5
local b = (math.sin(start*1.5)/2)+0.5
local color3 = Color3.new(r, g, b)
draw.Color = color3
start = start + interval + math.abs(math.sin(rs))/10
end
end)
end
ldraw = draw
end
end
lastm = mouse.Hit.p
end)