If you're looking for scripting help, it's much easier for people to help you if you make your question clear.
Make your title specific!
Not: "help me please"
Good example: "Error with weapon script"
This makes it easier for other people that also need help with a similar issue to find your thread.
Sharing Code
When sharing code, please use the code tag, this makes it much nicer to understand your code.
This will make your code look like this:
Code:
local bodyColor = Color3.new(0.152941, 0.333333, 0.00392157)
local players = game:GetService('Players')
local runService = game:GetService('RunService')
script.Parent.Touched:Connect(function(part)
local character = part:FindFirstAncestorOfClass('Model')
if not players:GetPlayerFromCharacter(character) then return end
local humanoid = character:FindFirstChildOfClass('Humanoid')
if not humanoid then return end
local descriptionClone = humanoid:GetAppliedDescription()
if descriptionClone.HeadColor == bodyColor then return end
descriptionClone.HeadColor = bodyColor
descriptionClone.TorsoColor = bodyColor
descriptionClone.LeftArmColor = bodyColor
descriptionClone.LeftLegColor = bodyColor
descriptionClone.RightArmColor = bodyColor
descriptionClone.RightLegColor = bodyColor
humanoid:ApplyDescription(descriptionClone)
for _, playingTracks in pairs(humanoid:GetPlayingAnimationTracks()) do
playingTracks:Stop()
end
local animateScript = humanoid.Parent:WaitForChild('Animate')
animateScript.run.RunAnim.AnimationId = 'rbxassetid://616163682' -- Run
animateScript.walk.WalkAnim.AnimationId = 'rbxassetid://616168032' -- Walk
animateScript.jump.JumpAnim.AnimationId = 'rbxassetid://616161997' -- Jump
animateScript.idle.Animation1.AnimationId = 'rbxassetid://616158929' -- Idle (Variation 1)
animateScript.idle.Animation2.AnimationId = 'rbxassetid://616160636' -- Idle (Variation 2)
local ws = humanoid.WalkSpeed
humanoid.WalkSpeed = 0
wait(0.05)
humanoid.WalkSpeed = ws
end)
As per usual, replies that do not contribute to people asking for help may be removed and warned for off-topic posting.