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Discussion Starter · #1 ·
I was thinking of a game based around bombs and one of the gamemodes would be about trying to survive bombs falling from the sky. Scripting isn't a thing I could do so if someone could see this please give me advice or help.
 

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You could add your bombs high in the air and insert them in a model, and unanchor them via a script (place the script segment where you want)
Code:
for I, v in pairs(game.Workspace.Bombs:GetChildren()) do
    v.Anchored = false
end
You can also just unanchor them if you want them to fall from the sky as soon as you join the game.
 
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