local Magic = {}
-- Summon FireBall {
Magic.makeFireBall = function(Par,Pos,dmg)
local FireBall = Instance.new('Part',Par)
local FireBallFire = Instance.new('Fire')
local Damage = Instance.new('IntValue')
FireBall.Name = 'FireBall'
FireBall.Shape = 'Ball'
FireBall.Size = Vector3.new(2,2,2)
FireBall.Transparency = 1
FireBall.CanCollide = false
FireBall.Anchored = true
FireBall.Position = Vector3.new(Pos)
FireBallFire.Parent = FireBall
FireBallFire.Size = 5
FireBallFire.Heat = 1
FireBallFire.Color = Color3.new(236,96,49)
FireBallFire.SecondaryColor = Color3.new(255,0,0)
Damage.Parent = FireBall
Damage.Name = 'Damage'
Damage.Value = dmg
return FireBall
end
--]
return Magic